
The original monochrome version contained only snippets of color at certain locations or during specific events. In 1993, following the release of Myst, Cyan produced a new color version of Spelunx. Although it was the intention of Cyan to continue releasing new rooms over time for players to explore, this never occurred.


A hidden panel within the game allowed for the rearrangement of the caves and other locations, and even allowed for the expansion of the caves with the addition of newer rooms. Each room contained a variety of mini-games and experiments, some of which were designed to introduce the player to a specific field of knowledge. The game was structured as a set of rooms, connected by a series of underground tunnels. Seudo are mentioned in-game, even being depicted in some locations, the player never meets them. As a game, it was intended to be explored and played with like a toy rather than completed or won (as in the traditional sense of a "game"). The game's title is derived from the verb "to spelunk", referring to the act of exploring caves.Īlthough Spelunx contained a basic frame story (centered on the scientific endeavors of one Professor Spelunx and his willing assistant, Mr. The game was programmed and implemented using HyperCard, with Robyn Miller hand-drawing all of the in-game graphics and scenery. It was designed by the brothers Robyn and Rand Miller (now better known as the creators of Myst). Seudo was an educational computer game developed by Cyan in 1991.

Please be advised that updated versions of Spelunx, Cosmic Osmo, and The Manhole for modern operating systems are available to purchase at the Steam Store, so please consider doing so Game, open the Sound Control Panel via the Apple Menu and turn volume NOTE: System sound is set at zero on boot, so before launching the
